"As @bulesampah grew to reach millions of viewers each month, something became obvious: social media was a powerful starting point, but people wanted to go deeper. They were eager not only to be inspired but to learn more and take actionable steps in their daily lives. To meet that growing demand, I established an NGO to manage @bulesampah and expand our educational efforts. Through this organization, we developed SampApp, Indonesia’s first waste education application, designed to make environmental learning accessible and engaging. Often described as 'the Duolingo of Waste', SampApp builds on the curiosity sparked through social media and transforms it into structured, interactive learning through videos, quizzes, and challenges. Users can explore how to manage waste, understand recycling systems, and adopt sustainable habits in a gamified, motivating format.
Our videos on social media and in the app do not just tell people what is wrong with plastic pollution. They show who is doing it differently: waste pickers turning trash into income, schools banning single-use plastics, and local campaigns reshaping community norms. That is how change spreads: by making solutions visible, relatable, and easy to replicate. Together, @bulesampah and SampApp form a natural learning pathway. Social media raises awareness and sparks interest, while the app turns that awareness into long-term behavior change."